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Go higher... go hiiiiigher...

The marshmallow spaghetti challenge

Each team builds the tallest possible structure within a limited time… using marshmallows and spaghetti. Your ability to work as a team will make all the difference in this challenge.

Game rules

Here is a game that tests your creativity and ability to work as a team. This game is often used as an icebreaker or to teach students to “cooperate and complete projects.” We will present the game in two approaches.

Marshmallow Level 1

Necessary accessories

For each team:
- 1 pack of marshmallows
- 1 pack of spaghetti

To manage the game:
- 1 stopwatch or alarm
- 1 measuring tape

Teams

Assemble the teams into groups of 4 or 5 people maximum.

Procedure for Approach 1

  1. Each team has a table with their supply of marshmallows and spaghetti.
  2. At the start signal, players begin a 20-minute race. 
  3. The goal is to get a marshmallow as high as possible. The height of the highest marshmallow will determine the height of your structure.

 

Caution:

  • At the end of the game time, if the structure collapses, causing the marshmallow to touch the table, the team is eliminated.
  • Cutting or eating part of the marshmallow disqualifies the team.
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Marshmallow Level 2

Necessary accessories

For each team:
- 1 marshmallow
- 20 spaghetti
- 1 roll of tape
- 1 meter of thin string
- 1 pair of scissors

To manage the game:
- 1 stopwatch or alarm
- 1 measuring tape

The teams

Assemble the teams into groups of 4 or 5 people maximum.

Procedure for Approach 2

  1. Each team has a table with their supply of spaghetti, tape, one meter of string, a pair of scissors, and one marshmallow (the marshmallow is important !).
  2. At the start signal, players begin a 20-minute or 30-minute race (your choice). 
  3.  The goal is to create a structure on the team’s table that elevates the marshmallow as high as possible.

Caution:

  • At the end of the game time, if the structure collapses, causing the marshmallow to touch the table, the team is eliminated.
  • Cutting or eating part of the marshmallow disqualifies the team.
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